![]() Tropico is different: Yes, the player builds the nation and decides its layout, but overall success or failure is based on the happiness and relative comfort of the citizens within the nation as well as the relationships with countries outside its borders. When I go into city building sims, I tend to think in terms of very basic rudiments, of building placement or available services, electric or sewer pipelines, things like that. Also you can use the swiss banker but that's more useful in later ages.Before jumping into Tropico 6, I didn't imagine I would be spending nearly so much time in the game dealing with people. Missions, if you're not getting enough through use the Audience edict which is invaluable and should be an early research priority. +10 for conservatives but -15 for religion) but it's worth a quick check. There's not that many edicts that are particularly helpful as they tend to be a trade off (eg. You can check the modifiers from your buildings under the faction and alter it that way if necessary, but the easiest ways are missions and edicts. (ideally get them above 50, but if things are bad 40 will usually do.). You can raise your own happiness, or it's easier to get Commandos and they have a mission that lowers the Caribbean one pretty swiftly.Ģ/ check your faction happiness. IF Caribbean happiness is higher that's going to hurt you. To raise election approval it's a bit of a balance but it seems usually easiest to do it in this order -ġ/ check Caribbean happiness compared to your own. got funds can can focus on it for a bit) If you offer to imrpvoe ti don't touch it until you get the message from Penultimo saying to keep your promise! That's when the improvement is triggered, so if you raise the happiness by 5 points before that message you've got to go another 15 now and it makes it harder for yourself. Maximum 40, but ideally only promise if 1/ it's lower than 40 currently, 2/ you're planning to improve it or can easily improve it (eg. However, don't offer to improve anything for an election unless it's low. There are a few other ways, but if you do the above then you should raise it pretty quickly. It's tedious and you can leave it pretty late until you can easily afford it, but if you need a quick boost then it raises housing. They'll be happier, and you'll also free up some poor housing for any homeless to move in to. If you've got a ton of well off or rich people but are only building bunkhouses then you can find where the rich people are and build some better housing. + check in the almanac your wealth brackets and housing brackets. Look for where shacks are and build houses there (if you JUST build houses you may suffer from low entertainment or other happiness, ideally you want to build a new cluster town/village with everything they need or a bus route out there at least, but for housing happiness you just spam housing down there. ![]() Buying stuff like convincing talks from the broker is easier, or just bribing faction leaders would be cheaper. I avoid those type of promises like the plague. Your housing happiness can not raise any higher than the highest rated housing you have. If you have rich people, build them mansions. Without enacting housing for all, you can build bunkhouses set to the work mode 'stack 'em higher' which will give the broke people a place to live. It sounds like you already know that, but people living in shacks will kill you, so you will need to spot where the shacks are and build the right type of housing for them. People working at plantations and mines will tend to build shacks close to where they work rather than move into the bunkhouses you just built. But in the WW era you are likely to have more poor people than well off, so make sure you have bunkhouses in the right areas. Upgrade your country houses to regular houses. The regular houses are the best way I know to boost housing happiness in the WWs. Regular houses are higher rated than country houses and even higher than apartments.
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