We can have flashbacks! We can have cutaways to characters that aren’t us! We get to see what villains are talking about. This medium allows us to kind of move things around and show perspectives that we couldn’t do at the table. Through the process of adapting it, what surprises us is finding the things that we don’t want to lose, moving them around so they still fit and pay homage to the campaign, but still facilitate the story and let us bring in guest characters and NPCs that we want to incorporate. We get to have more Pike Trickfoot around! For fun time, we’d sing little stuff, but levels up the songs in a big way. That was not necessarily something at the table. In the campaign, it was a run-of-the-mill dungeon crawl, but for the show, we wanted to mix it up a little and take a different approach that serves the story better. Some of the adjustments we made involved trying to get one of the vestiges from a certain sphinx. But you don’t wanna spend twelve episodes searching for loot. Ī big part of roleplaying games is the little bit of dungeon crawling little bit of fights. I think being able to take some fun liberties with our story. While that has its challenges, it also has its surprising discoveries. Going from a home game to being seen worldwide like never before. It’s clear that everyone on board is really proud of what they’ve managed to put together.Īnd it’s about as ascended as a D&D campaign can get. Surprising Discoveries AboundĮven as they recalled their challenges and triumphs, the sheer delight was palpable. So getting us from place to place while still keeping the story feeling grounded and connected to what our characters were going through was a big challenge. We also have to cover a lot of geographical ground in the story, and when you have a finite amount of time for them to travel. People are funny and people are scared all the time.Īnd I feel like this story does it really well. I’ve never met anybody who is grim and dark all the time. Here’s the cast weighing in on some of the challenges.Ī lot of times when people talk about realistic fantasy it’s always grim and dark. As it turns out, there have been some fairly tricky challenges bringing that part of the story to life. It kicks off with the Chroma Conclave, a group of four dragons (formerly five, but Vox Machina killed one before they could be a problem) that have banded together for their own nefarious ends.Īnd in the trailer above, you can see them as they attack the city of Emon. What’s the most unfilmable arc? How challenging was it to capture the majesty of one of the most legendary live-play arcs? What’s the best boba? We found out! BoLS Talks to Critical RoleĪt the heart of Season 2 is one of the more epic arcs in Critical Role’s first campaign. Some of the challenges and secrets you want to keep an eye out for. Fortunately, we had a chance to talk with Critical Role themselves about what lies in store. This is why so many are excited to see what else is in store for Season 2. You might even have seen how it’s not just thick thighs that save lives, but in fact, a juicy round mound can save you from the hard ground. In other, less on-fire gaming news, Critical Role’s massively successful animated series, The Legend of Vox Machina gears up for Season 2 tomorrow! By now you’ve seen the fearsome dragons of the Chroma Conclave. We had a chance to talk with the cast of The Legend of Vox Machina about Season 2 in all its glory.
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